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PROJECT DETAILS

GET PUFFED

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Get Puffed was made for the 2025 Global Game Jam. This is my team's response to the prompt of "bubbles." Deciding to play to the strengths of the various individuals in our groups, we decided to go for a stealth/survival game, taking inspiration from Katamari Damacy, Monkey Ball, and Metal Gear. 

  • ​Team: The Great Gamer Migration, 10 people

  • Role: Project Manager, 2D Artist, Writer

  • Platform: Windows

  • Engine: Godot

  • Genre: 3rd Person Stealth

  • Status: Released

  • Development Period: 48 Hours

  • Made For: 2025 Global Game Jam

PRODUCING

  • Served as Project Manager during the weekend-long Game Jam, acting as the main voice guiding the game’s development direction
     

  • Maintained internal documentation to record decision-making processes and ensure a unified team vision, allowing access to relevant project information, helping to avoid production conflicts
     

  • Created and managed a Trello board to track personal tasks and overall group progress, keeping the team aligned and on schedule

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2D ART

  • Created the majority of the 2D assets, including several that were not used in the final version
     

  • Delivered high-quality art with extremely quick turnarounds, completing most assets within minutes
     

  • Ensured that all assets adhered to the game’s style and supported the overall development needs

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SELECTED PIECES

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