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PROJECT DETAILS

BRUSHFIRE

BRUSHFIRE was made as an educational experience in order to spread awareness about climate change. Play as Reini, an apprentice guardian sent to protect the Canadian boreal forest from unnatural wildfires and a growing storm of destruction. It asks players to pay attention, to feel what it means to lose something precious, and to come away with a renewed appreciation for the time-sensitive nature of climate action. Even if you can't save everything, you can be the beginning of change.

  • Team: 12 people

  • Role: Team Lead, Producer, Narrative Lead

  • Platform: Windows

  • Genre: 3rd-Person Action RPG

  • Status: Demo Out Now

  • Development Period: 5 weeks

TEAM LEAD

  • Directed a multidisciplinary team of 10+ artists, programmers, designers, and writers, overseeing all phases of game development from concept to release using Scrum and milestone-based planning
     

  • Mediated creative and logistical conflicts within the team, fostering a collaborative environment that encouraged open feedback and quick resolution of roadblocks during ideation and implementation
     

  • Coordinated cross-functional dependencies, ensuring artists, programmers, and writers had synchronized goals and timely access to shared resources, reducing bottlenecks and meeting tight jam deadlines
     

  • Oversaw project scoping and scope reduction, making critical decisions about what features to cut or keep to maintain a polished, playable experience by the end of the production period

NARRATIVE DIRECTION

  • Authored all in-game dialogue, cutscenes, and environmental storytelling, ensuring tone, pacing, and character voice aligned with the game’s message and gameplay flow
     

  • Balanced player experience and storytelling constraints, prioritizing the impact within the limited scope of a short-form game jam title while still delivering a meaningful story

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